.dds
A .dds file (DirectDraw Surface) is a texture image used by DirectX games and mods.

Windows Photos cannot open it. Free editors such as Paint.NET and GIMP can, one file at a time. Contenta Converter batch converts classic DDS textures (uncompressed, DXT1, DXT3 and DXT5) to PNG, JPG or TIFF.
The same photo, five outputs
DSC_0001.NEF · 3900×2613Formátum |
DDS |
Társaság |
Microsoft |
| Leírás | A DirectDraw Surface (. DDS) fájlformátumot használt textúrák tárolására és cubic környezet térképek, mind a tömörített és tömörítetlen. Ezzel formában hasznos DXTn tömörített adat tárolására használt GPUs és konzolokon, mint a Playstation 3 és Xbox 360. |
| Előnyök | GPU-native. A DDS texture loads as-is into video memory — no CPU-side decoding, dramatically faster level loads. Stores mipmaps inline (pre-computed smaller versions for rendering at a distance). Supports cubemaps for skyboxes and reflections. Broadly supported in game engines: Unreal, Unity, Source, id Tech, and most modding tools. |
| Hátrányai | Hardware-oriented format — most image viewers and editors either can't open it or strip the GPU-specific metadata when saving. DXT/S3TC compression is lossy and blocky on gradients (avoid for UI art). File sizes are fixed by texture dimensions and compression choice, not image complexity — a mostly-black 2048×2048 DXT5 is the same ~5.5 MB as a detailed one. |
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Windows Photos has no DDS decoder. Use a free editor such as Paint.NET or GIMP to view it, or convert it to PNG.
Uncompressed DDS and the classic DXT1, DXT3 and DXT5 (BC1 to BC3) compressions used by most older games. For BC6H and BC7 textures, use Microsoft's free texconv tool.
No. Only the full-size main image is written. Mipmaps are smaller copies of it, so nothing is lost by leaving them out; the six faces of a cubemap are not split into separate images.
Need more than DDS conversion? Browse supported cameras that produce DDS files below, or: